Power Beam damage type changed from magic to ranged New! Overheat System added! Beams now overheat rather than use mana! These slots are designated as Charge and Primary, whereas the Expansion slot doesn't count as an addon slot.įixed crash caused by shooting the Wave-Spazer combo off the edge of the map.īomb damage tool tip added to Morph Ball. ![]() The Missile Launcher only has 2 addon slots, and one expansion slot. The Charge Beam V2 is also a lot more advanced in that it completely changes the way every beam looks, each new look resembling the beams from Metroid Fusion and Metroid Zero Mission (whereas the beams originally resemble beams from Super Metroid). The Charge Beam V2 allows the use of combining Primary A and B addons. The Power Beam by itself cannot function with both the Primary A and B slots in use, unless an upgraded Charge addon is installed. ![]() ![]() The slot types are as follows:Īs you know, in Super Metroid, combining Spazer and Plasma Beam was an impossible feat. The Power Beam has 5 addon slots, each with their own designated type, allowing fairly specific combinations to be installed into the beam. Addons can be installed by selecting the Power Beam/Missile Launcher in your hotbar and pressing the appropriate key (default: Q). ![]() The Power Beam and Missile Launcher are very useful weapons, as various addons can be made to make these weapons more powerful.
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